View artworks curated by museums from around the world with the Google Arts & Culture VR app. Step inside a virtual gallery to see works by artists like Van Gogh or Rembrandt. You can zoom in to see every brushstroke, and hear audio guides from expert museum curators.Work for hire - Programming, UX, Unity, VR
Fight your way free in our frenzied all-boss fighter, and discover what’s waiting behind the last gate. Furi is all about the tension of one-on-one fights against deadly adversaries. It’s an intense, ultra-responsive game with a unique mix of fast-paced sword fighting and dual-stick shooting. Each of the formidable guardians —designed by Afro Samurai creator Takashi Okazaki— has a unique and surprising combat style that requires focus and skill to defeat. The high-energy action gets a boost from an award-winning soundtrack composed by electro musicians Carpenter Brut, Danger, The Toxic Avenger, Lorn, Scattle, Waveshaper and Kn1ght.Work for hire - Programming, Unity
DeadCore is a Platformer-FPS blending exploration and speedrun. Become immersed in a futuristic and dreamlike adventure which will see you climb a huge Tower born from the void and truly put your capabilities to the test. Will you be able to reveal the secrets that lie beneath this fog-ridden world?Author - Programming, Game Design, Unity
Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!
Play as 2 dots and travel through the ages of typographic styles and techniques. From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.
Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE
Dive into Puddle, a game unlike any other where you have to guide a puddle of fluid by tilting the environment to the left or right! Play carefully taking friction, gravity and temperature into account, and by using the unique properties of each type of fluid (water, oil, nitroglycerin, molten lava...) in a range of original environments. Conserve as much fluid as possible when crossing a variety of obstacles such as burning passageways, carnivorous plants and electric currents!Author - Programming, Game and Level Design, C++
During my study at ENJMIN I work on several projet as Programmer and Game Designer.